So far I've written two more of my own encounters: I will do my best to add as many as I can. I have no idea what your modding capabilities are though, so I don’t know how feasible these would be. If you insult him, he recites the Navy Seal copypasta and attacks.
Run into a lost NCR soldier separated from his unit.
Sawing through the handcuffs would require high strength, sawing through his arm would require high medicine (and maybe high speech), or else he bleeds to death. For example, find a guy handcuffed to a tanker rigged to explode, with only a hacksaw to free himself. Re-enact a scene from a movie or take inspiration from one. Heal them for some karma (and maybe an animal friend), put them out of their misery for less karma, or just leave them to their fate for no karma (or maybe a little bad karma).Īs far as Wild Wasteland-exclusive encounters, the sky is the limit. Wounded or dehydrated animals lying on the ground, on the brink of death and surrounded by crows. Maybe characters with high perception would completely avoid this encounter? I don’t know enough about the GECK to know if this is possible or not. Not sure if this could be affected to the player’s perception stat. Think it would be cool to have a deathclaw “sneak” up on you, or a pack of dogs/nightstalkers. Particularly animal enemies, as if the player was being hunted. How about a random encounter that spawns an enemy right behind the player, giving the illusion of them sneaking up on the player. He stops mid-sentence and tells you he can't do it anymore and commits suicide.